Elizabeth Lopez
Digital Media (Animation)

About
I am an animator working in both 2D and 3D. I enjoy getting to act out a story through animated characters and show my acting skills. I also enjoy storyboarding, as I get to tell story through a 2D form and show my knowledge in camera movements.
Contact
e.lopez91764@gmail.com

The Acting Final screenshot is from one of my favorite projects that I have worked one. The still image, in my opinion, captures the best expression I was basing the character off of.
I took A scene from a television show "Brooklyn Nine-NIne" and attempt to recreate the acting. I chose this scene because I wanted to try and act out a character who does not show a lot of emotion and a character who is the opposite. This was a chance to focus on the body mechanics while make sure the facial expressions match.
I took a scene from a film "Spider-Man: Homecoming," and recreated the scene for lip-syncing. In another form of acting, I got the chance to explore facial expressions that should react properly to what the other character is saying.
A short and sweet animation. I got to play with a lego model and design it to my liking. The animation is just a sleepy lego character.
Changing up the animation, this is a short project that involves the real world. The stop motion animation, with each cel drawn, creates a fun and short animation of a character fishing.
Practicing some mechanics, this animation is shown as a test for lifting heavy objects.
-
The character named Tony, is a time traveler from the future, but dresses like he is in the 80's. But after a mission gone wrong, he is stuck in modern in time, left to figure out a way back home. This is the first part of the character turnaround.
-
The character named Tony, is a time traveler from the future, but dresses like he is in the 80's. But after a mission gone wrong, he is stuck in modern in time, left to figure out a way back home. This is the second part of the character turnaround.
-
The best way to start character designs in my opinion. Playing with the shape of a character helps decide how the character should be. Whether they're pointy and mean or round and soft.
-
The illustration is a little piece I had fun doing for myself. I wanted to play with color and see if I can incorporate that to a character whose helmet reflects light.
-
Some fun practice while practicing characters. I took an image I found online and draw the best I can with that image. Then, I draw based off my first drawing. And then finally, I simplify the second drawing while exaggerating the features.
All Digital Media Students
- Batool Ali
- Paige Alsborg
- Nicholas Azurin
- Mark Barsoum
- Carlos Campos
- Sarah Carranza
- Kira Chang
- Louis Chen
- Juan Carlos Cruz
- Noelle Davidson
- Logan Earhart
- Noah Guerrero
- Emma Haluszka
- Katherine Han
- Lai He
- Zione Hong
- Jamie Jenkins
- Daniel Jimenez
- Ian Joslin
- Minkyu Kim
- Iana Klishch
- Suzie Lee
- Yifu Li
- Lucille Llewellyn
- Denise Lopez
- Elizabeth Lopez
- Brittney Ludwig
- Pengkun Mao
- Ethan Marcopoulos
- Reimi Mosses
- Mike Nazarey
- Abigail Dabin Oh
- Nubia OHare
- Andrea Ortiz
- Sejun Park
- Angelica Pascua
- Elise Perryman
- Angelie Pham
- Ruohan Qu
- Katherine Ramirez
- Alexandria - Sasha Rowton
- Eli Sanchez
- Blair Shin
- Saurabh Shriwas
- Caitlin Stearns
- Peng Wang
- Ben Wieland
- Saria K. Sun Won
- Jordan Wong
- Tucker Wooley
- Aalaa Yassin
- Katelin Yee
- Kat Yepiz
- Michael Zabalza